Selling a Game: What do you want to know about Aetherverse?
With the design and writing portion of Aetherverse complete, other than the expected editing and continued revision, it’s time for me to start moving on with getting the word out that the game exists. This is part of the long, steady push towards doing a Kickstarter for a “pretty” digital copy and print book, so it is fairly important that a wide audience at the very least knows about the game system and what it is all about. To that end, I’m asking the community what they like to know about a game system before they consider putting time and thought into playing it. Please share your questions and thoughts either as a response to this post, or by posting a response in this forum thread.
These can be questions that you have about this game system in particular, or it can just be a rhetorical question that you like to see answered regarding any ruleset you might consider playing. You don’t even need to post questions, but instead share the expectations that you have for a game’s selling points (battle reports, demos, etc). Linking to examples out there of clever or interesting game websites is welcome as well, if you saw something particularly clever or eye-catching. This also is not limited to miniature games, either: I consider Aetherverse to be focused on being a “rules system” which makes selling it have more in common with role playing games or board games, rather than the average wargame that is largely an excuse to push lead.
There are a few things that I know I’ll need to be putting together over the next month or so:
-A battle report or two
-A revision of the Army Design System demo
-A brief summary of all of the game’s features
However there are many different expectations among gamers regarding what they want to know about a new system, so that’s why this topic exists.